GameGameGame
A downloadable game
Main concept:
Inventories are playable spaces. If the player picks up a slime, it will continue moving around their inventory and interact with other held items.
Supporting features:
Grid-based movement, turn-based gameplay
A simple behavior system where any object can have a list of actions to choose from
For this build, the content is organized into small test scenarios. Within a scenario, you can move, pick up, drop, and inspect other objects. Each scenario shows a specific kind of gameplay interaction.
The most helpful feedback you can give is:
- Could you tell what was happening in each scenario?
- Which interactions made you curious or confused?
- Were there any scenarios you though you might see, but didn't?
My current sources of inspiration are:
Baba is You
Patrick's Parabox
Spelunky
Dwarf Fortress
Oxygen Not Included
| Updated | 10 days ago |
| Published | 22 days ago |
| Status | Prototype |
| Author | Gammapod |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
--- Prototype Build, Windows only ---
Unzip and run GameGameGame.exe (plays in terminal). You can also poke around the defined scenarios in the Content folder.
Development log
- Devlog - July 1012 days ago
- First Devlog19 days ago
- GameGameGame Devlog/AI Disclosure19 days ago

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